# rRootage makefile(MinGW 2.0.0)
# $Id: Makefile,v 1.6 2003/08/10 03:21:28 kenta Exp $

NAME   = rr
O      = o
RM     = rm -f
#CC     = gcc
#CXX    = g++

PROG   = $(NAME)

DEFAULT_CFLAGS = `sdl-config --cflags`
LDFLAGS        = -L/mnt/utmp/rrootage/lib `sdl-config --libs` -L. -L./bulletml -lGLUES_CM -lGLES_CM -lX11 -lEGL -lSDL_mixer -lbulletml -mwindows -lstdc++

MORE_CFLAGS = -Wall -DPANDORA -DHAVE_GLES -O3 -pipe -I./bulletml -I. -I/mnt/utmp/rrootage/include -march=armv7-a -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant -fsigned-char

CFLAGS   = $(DEFAULT_CFLAGS) $(MORE_CFLAGS)
CPPFLAGS = $(DEFAULT_CFLAGS) $(MORE_CFLAGS) -I./bulletml/

OBJS =	$(NAME).$(O) \
	foe.$(O) foecommand.$(O) barragemanager.$(O) boss.$(O) ship.$(O) laser.$(O) \
	frag.$(O) background.$(O) letterrender.$(O) shot.$(O) \
	screen.$(O) vector.$(O) degutil.$(O) rand.$(O) mt19937int.$(O) \
	soundmanager.$(O) attractmanager.$(O) eglport.$(O) \
#	$(NAME)_res.$(O)

$(PROG): $(OBJS) 
	$(CC) $(CFLAGS) -o $(PROG) $(OBJS) $(LDFLAGS)

#$(NAME)_res.o: $(NAME).rc
#	windres -i $(NAME).rc -o $(NAME)_res.o
clean:
	$(RM) $(PROG) *.$(O)
