./src/GMap.cpp:671:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
./src/GMap.cpp:672:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
./src/GMap.cpp:778:    glColorPointer(4, GL_FLOAT, 0, col2);
./src/GMap.cpp:816:        glColorPointer(4, GL_FLOAT, 0, col1);
./src/Ginterface.cpp:91:			 SDL_WarpMouse(int(e->m_x+e->m_dx/2),int(e->m_y+e->m_dy/2));
./src/SDL_glutaux.cpp:100:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

./src/SDL_glutaux.cpp:140:        //  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
./src/SDL_glutaux.cpp:141:        //  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);

./src/SDL_glutaux.cpp:181:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
./src/SDL_glutaux.cpp:182:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

./src/SDL_glutaux.cpp:215:    // glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
./src/SDL_glutaux.cpp:216:    // glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
./src/SDL_glutaux.cpp:58:        //  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
./src/SDL_glutaux.cpp:59:        //  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);

./src/SDL_glutaux.cpp:99:        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
./src/TheGooniesApp.cpp:303:    glPolygonMode(GL_FRONT, GL_FILL);
./src/main.cpp:118:    if (SDL_Init(SDL_INIT_VIDEO | (sound ? SDL_INIT_AUDIO : 0) | SDL_INIT_JOYSTICK) < 0) {
./src/main.cpp:155:    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
./src/main.cpp:156:    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
./src/main.cpp:157:    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
./src/main.cpp:158:    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
./src/main.cpp:170:    flags = SDL_OPENGL | flags;
./src/main.cpp:199:    SDL_ShowCursor(SDL_DISABLE);
./src/main.cpp:235:        SDL_SetVideoMode(SCREEN_X, SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | 0);
./src/main.cpp:242:    SDL_Quit();
./src/main.cpp:245:    SDL_Quit();
./src/main.cpp:83:    SDL_Surface *sfc = SDL_SetVideoMode(SCREEN_X, SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0));
./src/main.cpp:87:    SDL_ShowCursor(SDL_DISABLE);
./src/main.cpp:95:    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
./src/main.cpp:96:    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
./src/main.cpp:97:    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
./src/main.cpp:98:    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
